The Star Wars Holiday Special 1978



I spent a large part of this Sunday watching one of the most unusual pieces of Star Wars lore that one could possibly stumble across. The Star Wars Holiday Special. It’s the holy grail for many Star Wars fans, as it has the honor of being universally regarded as the worst thing ever officially released by the Lucas/Star Wars camp. The “officially” part is key. This had the approval of Lucas and everyone else. It had to have been worked on by at least someone with at least a thumb-full of talent and respect in the biz, yet, well, you shall see. It features some great acting by Harrison Ford, some drunken stumblings from Carrie Fisher, many songs, little green men with little green packages, wookie masturbation, Jefferson Starship, and an electric Kool-Aid acid cartoon. It really is something special.

I’ve spent 5 or 6 hours watching and writing this 3400+ word review. I’ve included over 160 screen shots to illuminate it. It’s a bit long, but believe me, not nearly as long as the actual 1 hour 40 minute show.



Continue if you dare.


The Star Wars Holiday Special - November 17th 1978


note1: Please keep in mind that I was writing and screen-capping this as I watched it. Some of the descriptions may be a bit terse. You decide weather or not this is intentional due to disgust, exhaustion, or just to save time.

note2: Also keep in mind that this was only the second full-length program to feature the Star Wars universe. Only one movie had been released.

note3: Remember, this is official Star Wars cannon, meaning that if it happens here, it really for-real happens. This isn’t some fan-fiction. This is real, or at least as real as anything in the movies. More real than, say, the books. Remember this…

Let’s begin.



The action opens with Han and Chewbacca escaping from a star destroyer. Blasters fire all around, shaking the telephone-booth size set. Chewie takes this opportunity to remind Han that he needs to get home soon. Han assures Chewie that yes, ok, I'll get you to "Life Day" on time. This is apparently worth risking both of their lives for. He plots a risky jump to light speed (aren't they always risky?) and they're off.



Cut to the logo, fan-fare, and voice-over introductions of the main players in this holiday farce, including, most importantly, Chewbacca's family.




That's right, his wife Malla, father Itchy, and son Lumpy are all in attendance. Even the announcer sounds embarrassed about having to say these names.



Then come the special guest stars, most of which are over the age of too-fucking-old to be in a Star Wars special aimed directly at 10year-olds. Beatrice Aurther, Art Carney, Dianne Carroll, The Jefferson Starship and Harvey Corman. Oh god.



We are quickly ushered away from this car-accident waiting to happen, and land on what must be Chewie's home-world of Kashshiikkkikik, or whatever. We find Itchy building a model X-Wing fighter, while Lumpy is running around with his own model like a kid in ape suit with one-too-few eye holes. This is too much for Itchy to handle, so he barks a few times at Lumpy. Mama Malla tries to defuse the tension by making Lumpy do some work in the kitchen. It should be noted that none of this is in English or even subtitled. It's all in the usual barking and whining you'd expect from wookies. It's sort of like watching mimes retching while directing traffic.



Lumpy isn't having any of it though, instead sneaking a Wookiee Cookie (yes, they are called this later on in the show.) He is then sent off to the laundry room, which is apparently just to the right of a 300 foot drop. Lumpy, ever the focused young lad, decides it would be better to take a walk on the railing.



Meanwhile, Itchy and Malla are wandering around the living room grunting and looking at things. This is television history in the making. Really long, boring history. Eventually, Lumpy comes back, somehow avoiding anything interesting like falling off the railing or even doing the damn laundry. Itchy decides to bust out some entertainment for the young cub, because hey, trying to get him to do something didn't work for 30 seconds, so let's just give up. What he shows him, I swear to god, is a tiny green naked man dancing around. And his many colorful and just-as-gay circus friends.



For some reason, Lumpy wants to see this at life-size, flips a switch, and zap, there you go, life-size green nads. The circus shenanigans continue, with greeny bringing out more and more tumblers and jugglers, each with increasingly pronounced crotch regions. This continues for about forever, or roughly 2 minutes.



Mom breaks up the "fun" by insisting the Lumpy do the dishes, or, at least, the dish. She, in turn, takes advantage of this break in the action to check up on Chewie, but he's still not in the area. Then it’s off to the video-phone, which is conveniently placed behind at least three different panels in the bookcase. She makes a call to Luke, causing him to fuck up some super space-hardware. After more grunting and arm-waving, Luke concludes that Chewie must be late for Life Day. Well, good ol' Chewie hasn't missed a Life Day yet, so he won't miss this one, right? Good job Prof. Luke. So it's back to work on some piece of equipment far advanced beyond our understanding that can be ruined by R2 breathing on it.



And it's back to the ol' boob-tube for Malla. After a bit of fine tuning (OK, far too much fine tuning) she locks on to...well...something. Art Carney running a shop full of curios, apparently. Things like a pocket sized aquarium. The Imperial pilot is not interested. Art sees that Malla is on the wall-screen, and proceeds to tell her that her "shaggy carpet" is “on the way.” Made by a women, by "hand, solo." Wow. After he hangs up, there is some more banter with the pilot, that, like so much else, goes on way too long, and awkwardly ends with Carney talking to himself under his breath.



We're then treated to a very short cut of Vader walking and telling his commander to search "every household in the system" to find the Rebels. This is why they need clones. Every household in the system? Nevertheless, this scene lasts about 5 seconds. Then it's back to the stupid damn wookiees...

Groan.



Malla is watching a cooking show on how to cook bantha surprise. With Corman playing the woman cooking.

Groan.



What follows is...wow...dreadful doesn't begin to describe it. Well, maybe it begins to describe it. Again, it's painfully long, with Corman eventually chanting "Stir! Whip! Stir! Whip!" over and over. And over. Then he...ug...grows a third arm to add "Beat!" to the mix. And on and on. Really. That’s all he does. The only reason it ever stops is because Malla turns it off mid-rant.



Then, a blessed release from this hell. We are brought back to Han and Chewie, still running from the Empire. They entered the wrong coordinates, sending them into the middle of an Imperial convoy. Harrison Ford’s acting here is just as good as anything from the actual movies (well, the one that had been released thus-far at least) and he deserves nothing but respect for his performance. Cutting in movie footage of the dog fighting doesn't hurt either. Unfortunately, it doesn't last long. Probably because it was making everything else look oh so bad.



Meanwhile, back at home, the Empire has declared marshal law because of some Rebel activity on a planet called Kazook. Do they mean Kashikkkk (or however you spell that sillyness)? There's a knock on the door. It's not something interesting like a stormtrooper or paint drying.



It's Art Carney. Bearing gifts. Nothing like any other holiday we know of. Nope, this is Life Day, so shut the hell up.



Lumpy gets a computer. Oh good, 'cause they don't already have about 15 of them. Itchy, however, gets something, "it's kinda like…wow…" as Carney describes it. He plugs it into one of those old-style salon hair-dryer chairs, slaps the helmet on, and, well, wow ensues.



Fade in to a kaleidoscopic background with swooshy, spacey music. Add a bunch of women "swimming" around in white leotards. A voice says "I know you're searching for me. Searching..." What follows is quite familiar to anyone who has ever dialed a phone-sex service. Dianne Carroll saying things like "I'm here just for you." and "Oh, we are excited, aren't we?" And, Jesus Christ, "Just relax. Now, we can have a good time." "I am your pleasure, so enjoy me." They stop short of actually showing Itchy jerking off, but trust me, it's only because they keep the camera above his waist. Really. No. I'm not exaggerating. They do have him grunting and jerking around a lot. Then Carroll sings her song about wanting to hold on to "this minute." It's quite tame, but pretty psychedelic none-the-less. And runs about 6 minutes. Itchy still has a little staying power after all these years.



Cut to C-3PO and Leia trying to contact Malla. They do. After Leia stands and wobbles rather drunkenly to the screen, they find that Chewie and Han are still missing. No one seems to care. End of scene.



Cut to Han and Chewie nearing the planet. Too much Imperial traffic causes them to land on the far side. Chewie will have to walk. After-all, we're only about 1/3 of the way into this "special." Dear god…



The ship passes over the house, everyone thinks it's Chewie, they run to the door, and Zing! Stormtroopers! Yes! Maybe now something interesting will happen.



And it does. That is, if you think of Jefferson Starship as interesting.



Yes, after a lot of shuffling around, stormtroopers tapping on walls, Carney getting interrogated by the Imperials and stuttering his way though way too much of the same dialog over and over, he presents a box to an officer. Again, more fucking around follows, and eventually the box displays a tiny, pink, totally lame sounding band. Some of the worst pantomiming ensues, as well as some of the worst lyrics "Will you light the sky on fire? You can take me higher than the diamonds in the sky." It's obvious that they spent at least 14 seconds writing and recording this song.

The actual "drama" section of this scene is actually OK, or at least acceptably horrible. Carney is asked to leave, and the search continues. Malla tries to rough up a 'Trooper, guns are waved around, and eventually she acquiesces. Lumpy wanders off to yet another computer console, straps on some headphones, and watches a cartoon.



There are few things I know about this show. I've avoided reading all but one review of it. But I do know that most people say the cartoon is the best part of the show, mostly because it's the very fist official appearance of Boba Fett. Naturally, I've been looking forward to this. Two notes, the voices are all done by their respective actors (good) and the art is fucked, up. (very bad)



Han and Chewie are missing. (Can't these guys get ANYWHERE on time?) They have been looking for some sort of talisman that makes things invisible. They appear on a screen with Han bouncing around up-side down in the background. Luke sets off to intercept. The Falcon crash lands on a moon made of pizza sauce.




Luke follows, fights off a sea monster, runs away. Then the monster is zapped by...



Boba Fett! On a similar, but much bigger, sea monster. Fett saves Luke, calls him "friend," and warns Luke of Imperials in the area. He also says that "no lower life-form is worth going hungry for, friend."




They find the Falcon, Chewie tosses out the talisman because what the fuck did they want it for anyway really, and Luke gets shot in the back by Fett. 3PO tells Fett to stop because Luke is a friend, and that there is some sort of sleeping virus that only contaminates humans. The only way to keep them alive is to let the blood rush to their heads. Fett is familiar with the Imperial virus and can get a remedy from the city.



Chewie follows Fett into the city.



Fett ditches Chewie and makes contact with Darth Vader.

Then for some reason they see fit to cut back to the Wookie family for the commercial break. Nothing happens.



Back to the cartoon. 3PO and R2 intercept the transmission.



Fett then tells Chewie that he's got the serum and they leave the city. Fett fires wide of their pursuing stormtroopers, but Chewie grabs a gun and blows the shit out of them.



They join their friends and give them the serum. Luke calls Fett a loyal friend, but R2 and 3PO inform them otherwise.



Fett takes his leave.



Chewie says he knew all along that Fett wasn’t a friend because he smelled bad. Cue Scooby-Doo laughter.



The end.

This has been far and away the best part of the special so far. The sounds are taken right out of the movie, the voice acting is as good as can be expected from a bunch of actors who are getting paid well for a days work, the animation is fluid, and the character design is, well, troubling to say the least. Still, overall, in the grand scheme of this horrid spawn of some drunken dare, it’s pretty good stuff.

We are now officially over half-way into the special. One out of almost two hours down.

I think I'm going to die.



Back to the Wookiee home and the Imperials are ransacking the place. Lumpy finds his bantha doll missing a head, so he puts the pieces under a blanket. Then, like every other good American boy, he turns on his computer.



Following an instruction video, Lumpy begins to construct his new computer. Once again, Harvey Corman fills the screen. This times he's a malfunctioning robot of some sort, a lot like Max Headroom. No, a lot like Max Headroom. Pretty annoying. Nothing really happens until Corman eventually burns out. End of scene. Wha?



Next *sigh* the troopers all gather 'round the TV to watch an Imperial video about the wonderful life on Tatooine. It's a soap opera, or something very close to one, set entirely in a cantina similar, although much much much smaller, to the one in the movie.



It's got Bea Arthur and Corman, again, as a bartender and loser, respectively. Corman wants Bea to go out with him. She's not interested.



Then a curfew is proclaimed. Bea has to get everyone out of her bar. No one wants to leave and they all start pounding on the tables. And then, Jesus fuck, she starts singing.



It's really not too bad, but by now all I want is for this to end, and another quarter-assed song is not what I was hoping for. Eventually, Bea get everyone to leave (and who wouldn't) by singing at them. As is the way with this…thing, the song goes on and on for way too many choruses. It eventually ends with Corman giving Bea a rose. Aww. At least it ends. And there were a lot of neat-o aliens.



The Imperials are ordered to return to base, but they leave one trooper behind. It turns out that the command was actually sent by Lumpy and his new computer! Wow, something vaguely interesting. The trooper finds him, smashes the computer, and chases Lumpy out to the deck, where Chewbacca is waiting!



Yes! Finally some action. Han sneaks up behind the trooper and knocks the gun out of his hand. The trooper dives for the gun, but goes over the railing instead.

Han says hello to the family, then good-bye. Don't blink.



He even gives Chewie a for-real hug. Once again, even though he has few lines, Ford totally saves the day with his 100% performance. What a trooper.

A lot of Wookiee hugs and grunts follow as the music swells, but their reunion is cut short by a knock at the door. Of course it's good ol’ Art Carney again.



Then there’s a general alert looking for the missing trooper. I can't imagine how the Empire ever gets anything done, what with having to send out a universal call over the entire Imperial network every time someone takes a few-second break to go piss. Regardless, Carney saves the day by contacting the Empire and telling them that the trooper just ran off with some food. Of course the Empire has never heard a more convincing story and sends out a search party far away from the house. Problem solved.



Art leaves, and the Chewbacca clan all gather 'round, holding some glass bubbles aloft. The are then somehow transported to some place where a host of other wookiees are gathering.



Oh, and R2 and 3PO are there. After the droids wish they were alive and could feel joy, Leia comes bouncing in all her beautiful bra-less glory along with Luke and Han. Han? Wasn’t he just…didn’t he leave… what? Anyway, Leia gives a speech about peace and harmony, and how we are all the same in our fight against evil. It doesn't sound rehearsed at all. Nope. And then, goddamnit you guys, Leia starts singing! Ahh!!!



Han and Luke instantly go into puke-prevention mode. Leia just keeps on belting it out. She's not bad, really. Or maybe I just blew a funny-fuse.

After her surprisingly short song, there is a montage of footage from the film, most of which prominently features Chewbacca.

And that is the end.



Holy. Shit.

Happy Life Day, everyone?

(here are some of the people responsible)



(and, as a palate cleanser and reward for sticking it out all the way, here are some toys!)



Happy Life Day!

Games as Art -or- A Geek's Christmas List

Top Five Games As Art from WeeklyGeekShow

As far as I'm concerned, the debate about whether or not video-games are/can be art is a profoundly trivial one. I'm a firm believer that art is in and is only in the mouth/hand/eye/ears/nose/and throat of the beholder. The only people who feel a need to debate it or even bring up the debate are vacuous windbags like Roger Ebert, and no one wants to be like Ebert now do they?

Having said that, here is my list of most art-like video-games. Consider it your Christmas shopping list for that special geek in your life.


-ICO
-Shadow of the Colossus

I'm lumping these two together for two reasons. One, they are both produced by the same group, and two, they are both quite similar in feel. You are a lone young man trying to save a young girl from death. Your world is vast, ancient, and almost totally devoid of life aside from the beautiful landscapes. ICO is more of a straight-up adventure, with many black shadow beings to vanquish and seemingly unending platforms to jump and puzzles to solve. Shadow is a much more refined adventure. There are only a small number of foes, but the hook here is that those foes are the largest beasts you're likely to ever encounter in any game past present and future. These are the colossi. Are they evil machines of destruction? Are they simply gentle beasts defending themselves? Guess what? Kill them anyway, 'cause that cute chick in the coma ain't gonna wake herself up now is she?

-Katamari Damacy

This one is more art as video-game than video-game as art. It has what is quite possibly the simplest control scheme of any modern-day game, as well as the most straight-forward goal: get bigger. With the game-play and plot dealt with, Katamari fills up the rest with a million little tastes and touches that become instantly addictive. Add in what is inarguably the best original soundtrack ever produced (yes, I said inarguably, so don't even bother) and you have one of the most pleasurable and refreshingly positive gaming experiences anywhere.

-Myst/Riven

You can't have one with the other. Myst set the stage/broke the mold/tired cliche for the point-and-click genre. With no guide, you are plopped down into a living world full of odd machines and puzzling wildlife. All you can do is wonder around and poke at things, hoping to find a pattern and a purpose. When you do, most often you are rewarded with an even tougher problem, an even larger world to explore, which you will do until your eyes are bloody and your mouse-hand is a petrified claw. Then you'll start Riven.

-Final Fantasy XII

This is an example of excess as art. It never ends. I should mention that I'm still playing it, and am over 70 hours in with little sign of slowing. Let's just say that there are 13 of a certain thing to find, and I have 4, not to mention the hunts I have left and all of the other small items to deal with. What at first I thought was a fatally flawed battle system has shown itself to be both smooth and elegant. I still think the license grid is lame and flawed (my characters are still almost identically powered), and I see no reason to use more than a four or five gambits (you can set up twelve?), but it's a small price to pay. The world is huge and open, the amount of back-story to be found in the Clan Primer is insane, there are constant twists to the game-play, and oh yeah, the actual plot is epic in scope. As someone who is not going to be getting a PS3 for a couple years (if ever), Final Fantasy XII is/will be the best thing to happen in the RPG world for some time.

-Killer 7

It would be easy to focus on the visuals of Killer 7 (surreal and cell-shaded) as the defining art-like element, but it's actually the bizarre plot that does it for me. You play as a team of seven killers fighting an army of increasingly strange enemies, all set in various equally odd places. It seems like a normal world, but then there is this dead guy that keeps talking to you, and the room with the old man in the wheelchair with the sexy female attendant, the guy that powers you up by mixing blood in some weird machine, and the slow realization that maybe none of this is real. Everything about this game is still fresh and original and pretty bizarre. It's not for the faint of heart.

-The Legend of Zelda: Wind Waker

For the faint of heart, there will always be Zelda. Many people might think that the much more child-like take on the series was a step back, but for me this is easily the most fun and most elegant example of an adventure game out there. Again, the world is seemingly endless, but this time it is bursting with life as well as secrets. This is another game where you can simply noodle around digging up secret after secret without really advancing the plot. The large collection of gear opens up a vast array of game-play situations that can really make one's mind bend in new directions. For the first time, Link can express a wide range of emotions, and simply watching him watch the world around him can be fun. Wind Waker is a series of increasingly rewarding discovery, which is the exact definition of a great game.

-Okami

Basically, see the above review, only add a god-dog as the main character. A super awesome god-dog.

-Rule of Rose

Moving away from the happy world of bright colors and cartoon heroes, we have the survival horror genre. What better place to start than with the game that has just recently been banned in Italy! Rule of Rose is not happy, not fun, not revolutionary. It is a seriously flawed game that nevertheless pushes the bounds of storytelling. The plot is the only saving grace for RoR, but if you are willing to slog through the flaws you'll find a rather unique moral. Please do not listen to the scare tactics surrounding it. The reports of various lolita-esque situations have been greatly exaggerated. This is a game about a girl, her dog, and ownership. Oh, and a group of girls that totally finger-bang each other!!!1OMG!

-Silent Hill 2

The awesomeness of SH2 is tough to sum up in one badly presented paragraph. It's the defining game of the survival horror genre (because I just can't think of Resident Evil as survival horror anymore). It features a hero that is a weak, impotent putz with girl issues. The world regularly falls apart into a hell of rust and cages full of monsters that are walking nightmares and music from the insane drummers of Azathoth. Again, you'll often find yourself wondering if any of it is real. Every path is an endurance test for your nerves, with the prison and hospital levels left to weed out even the most bold adventurers.

-Super Breakout

This could go on forever, so I'll leave with this, what is still possibly my favorite game ever, Super Breakout for the Atari 2600. Simple can't get much simpler: Hit the ball, break the bricks. The control can't get any more refined: left or right. The sound can't get any more basic: square waves. Yet every game is different. Every path leads to a new world. The end is always just out of reach yet the desire to reach it always grows stronger. This is art.

Atari Natsukashii

"Video game publisher Atari announced that it will seek approval from shareholders to effect a one-for-ten reverse stock split, in an attempt to raise the company's sagging $0.50 share price above the Nasdaq's $1 minimum requirement for continued listing.

In addition to the stock split, the company is also asking for shareholders' approval to reduce the company's outstanding shares to one-tenth their current number."


I must admit, I haven't given a hell about Atari's success since I sold off all my 2600 stuff way way back in the day (kicks self). I couldn't even tell you the name of any of the games they've released since than. Nevertheless, hearing that Atari my soon vanish off the face of the Earth is a little sad.

I owe an awful lot of myself to Atari and their humble 2600 system. Sure, I was standing on bar-stools to reach the controls of Gorf and Space Invaders before I ever had (or had heard of) Atari, but Atari were the first ones to bring video games into my bedroom. The arcade versions may have been bigger and louder and flashier, but nothing could compare to wrapping up in a blanket and playing Enduro late into the night on those long Minnesota winters. Atari (you were always "playing Atari" or "playing Nintendo" in those simpler days) was a much more personal experience than the loud and (back then) overcrowded arcades. It's no wonder button mashers like Mortal Kombat did so well in the mall while things like Zork had taken over the home computing scene. Simple could be beautiful if you just spent a little more time with it.

Now Nolan Bushnell (did you know he also started Chuck E. Cheese? Man...) is talking trash about Sony (Sony was an accident...) while his long-lost world-changing company is going down the tubes. Again, I couldn't care less about the man or the company. It's the fond memories of burning blocky dots and lines into the back of my eyeballs that I wonder about. Will I be able to hold on to them as the world moves on?

First Impressions: Final Fantasy XII



Oh man. Only 13 days to go until I can quit my job and finally devote my life to video games! (OK, wishful thinking.) But seriously, the Wii arrives two Sundays from now, and with it the new Zelda! (Which the press is loving, BTW.) So close! I'm also expecting to grab a few virtual console games if we can manage to figure out how to set up the wireless network. Any of my tech friends want to help us? Please? (Cable modem to computer to Wii, FYI.)

As for what I'm currently playing, that would be Final Fantasy XII. The short story is that I have issues with it, but it's starting to grow on me.

The longer story is that I think that Squeenix is very close to making a game the completely plays itself.

We all know ("we" being anyone that has played video-games for the past few years) that classic RPGs are becoming more like movies and less like games, often touting their lengthy cut-scenes as a major selling point. (Side-note: when does a cut-scene become a movie anyway? Doesn't Xenosaga have some that are over thirty minutes? If Battlestar Galactica can get away with five minute "webisodes" then I tend to think we've long since crossed into the realm of game-as-film.) FFXII takes this lack of user control one more step by including the "gambit" system. Basically, each character can be given a list of orders to follow when engaging in battle. You can have them fight the closest enemy while at the same time watching out for anyone whose HP drops below fifty percent. If that happens, they will cast a cure spell or toss them a healing potion before jumping back into battle. All without a single button press from the player. These can be sent for the entire party, and there is an almost infinite range of commands. All the user needs to do is steer the party around the field. Sure, boss battles might require a few breaks in the fight while the user changes a few setting or, gasp!, actually turns off the gambits and bravely takes control themselves. Doing so, however, shows us where the conspiracy against self-control truly shines.

It is very difficult to effectively control the entire party manually. First off, no one will do anything until you tell them to. That sounds obvious, but what I mean is that usually a character's "ready" meter will automatically start to fill at the start of a battle. Not so in FFXII. You must issue an order first, then the character will start to get ready. This is OK for one character, but try doing it with three and things start to fall apart. Characters can spend more time waiting for your commands and just standing around taking hits than laying the smack down themselves. This doesn't even take into account the cumbersome field menu system. It would seem that players are forced to use the hands-off gambit system to hope for anything close to success.

The other major game system I have problems with is the "license grid." This is similar to the "sphere grid" from FFX, only totally broken. A character needs to buy a license in order to be able to cast certain spells, wear certain armor, use certain weapons and learn certain skills. You can spend a million gil buying every cool new weapon, but unless you've also bought the corresponding license (using license points) you cannot use them. On the other hand, you can buy licenses far in advance of your chance to pick up the equipment at a shop. This would seem to be the best route, planning for the future, but here's the catch: instead of making each character unique, this makes them all exactly the same. Everyone's grid is the same. There's no way of knowing what skill or equipment will work best just by looking at the license grid, so why potentially waste the points on something you won't want to use? Plus, it could be a very long time before you can even make use of a license, so why bother? What results is constantly having to go to a shop, see what's new and what's better than what you already have, go to the license grid, see what you can learn, see if anything on the grid matches the best item in the shop and on and on for every character.

Both of these new systems only serve to bog the game down with numbers. Each character is only a set of numbers to be built up to bigger numbers. Their path through the game in meaningless when every path has the potential to be exactly the same. It's like (nerd alert) simple handing your D&D character sheet over to the DM and just watching him roll dice. "You're fighting. You won. You're fighting. You won. You all buy that new sword. Cut-scene!"

I've never been one to enjoy war sims and the like, games where you are a general and give orders to troops, then stand back and watch the carnage. I want to be a character. I want to feel as if I'm helping them on their individual path to greatness. So far, FFXII is nothing but a hoop-jump through bland eye-candy with an overbearing and muddled plot. Still, I'm only about 10 hours into the game, so things may sort themselves out. Either way, this is a sad note for the PS2 and the classic Final Fantasy series we've all grown-up with to go out on.

(Oh, and why did they record all of the dialog in a stainless-steel bathroom?)

All of this really makes me look forward to the DS remake of Final Fantasy III 'cause, you know, that is going to be fun.