I finished Rule of Rose last night, and I have some very mixed reactions. (One plot spoiler to follow)
First off, despite what the various ads and previews would have you believe, RoR is not nearly as controversial as it sounds. Yes, it involves a society of young girls (the Aristocrat Club) and their mis-treatment of the main character Jennifer. There is no sexual content however, and the other torments she suffers would barely register on a Silent Hill or Resident Evil scale. A dead rat is about as gruesome as anything every gets.
The story itself is very cryptic and ultimately remains that way to the end. There are very few characters, all of whom remain drastically under-developed throughout the story. The girls remain two-dimensional: the brainy one, the fat one, the pretty one, the quiet one, the sick one, etc. The other two or three grown-ups are hardly worth mentioning, aside from the fact that they are the main bad guys.
Ultimately, RoR is a story about a girl and her faithful dog Brown. Jennifer loses her family and is sent to a school/orphanage. All alone, she first finds a friend in Wendy. Not long after, Jennifer finds Brown and they too become fast friends. Wendy does not take this well.
As for the gameplay, it's really nothing new to the survival horror genre. Jennifer is clumsy and hard to control, running in a wide circle whenever she simply needs to about-face. The camera is fixed but you are able to swing it around behind you most of the time. The map provided is almost useless as it has no labeling of rooms in any way. Jennifer is a horrible fighter, and this isn't helped by the awful combat system. It's as basic as you can get. All you can do is swing you weapon and hope you connect. Even if you manage to hit the model of the bad guy, you might still miss. Apparently you have to hit a single pixel embedded in the center of the enemy. Simply hitting its arm, leg or head will not do. This very often puts Jennifer in harm's way, as the enemies don't have to play by the same rules and can often slam Jennifer to the ground simply by walking past her. This leads to some of the worst boss battles I've even played, the first boss in particular, as you have a weak weapon and very few health items at the time. He only has to hit you three times to finish you off, but you have to hit him about 20 or 30. His reach is also twice that of Jennifer's, so you have to run right up to him, swing once, hope you hit him (about a 20/80 chance for and against) then turn (in a wide circle) and run (slowly) away before he can swing or lunge in return. It's some of the worst combat and the most one sided battle I've even experienced. I only beat him because I managed to catch him in a corner behind Brown.
The main focus of the game is to find various objects that the Aristocrat Club is looking for. All of these end up being animals. Again, don't be fooled, this is a game about a girl and a dog. This isn't some twisted journey into a Lord of the Flies-esque fight for survival. It's a series of fetch quests, literally. Brown's main function is to sniff an item and then fetch something else that smells like it. Someimtes it's just another of the same item, sometimes it's something else. This then leads to the search for the next item and so on. It also leads to some funny shots of some very large objects suddenly appearing under Brown's nose. There are no puzzles to solve, to riddles to answer, and for the most part, not battles to fight. When the baddies start to shamble around, it's often easier to simply run past them. Fighting gains you nothing, no items or greater heath or skills. There are a few smaller fights that you must undertake, but these are much simpler than the aforementioned boss battles.
The music throughout the game is excellent. It's all performed by a small string section and ranges in mood from light and almost happy to frantic and disjointed. In general it provides a calm and slightly fussy atmosphere very well suited for the subject matter of children who think that have superior standing trying to be sophisticated, when really they are just a bunch of brats going through the motions.
Possibly the best features of the game are the menu and story-book designs. They all feature shaky, child-like hand-drawn lines that end up being much more wicked and spooky then most of the highly polished CG sequences. That is a rather apt description of the entire game. At its core, RoR is a wicked children's fable brought to a clumsy, aimless sort of life. That, in turn, is an apt description of the main plot. The children have a broken understanding of the grown-up world, and when they try to mimic it, they are doomed to failure.
Despite all of the negativity above, I enjoyed RoR very much. Then again, I always like games the break away from the traditional definition of what a video game should be. RoR, much like Siren or Kuon is more about the small world it creates than trying to be the biggest and flashiest new thing. It's a clunky independent movie compaired to something like Resident Evil's blockbuster (I'm talking about the games, not the actual movies...) They have their flaws, but games like RoR always manage to find a much deeper and far less simple path to follow.
What does it mean to protect someone? To have total control over them? To want to keep them for yourself? To own them? You won't find the answers in the splash of zombie brains or a blast of machine-gun fire. You'll find them at the end of a leash.
Thursday, October 5, 2006
Rule of Rose
Posted by
Zac Bentz
at
10/05/2006 10:55:00 AM
Labels: Lolita, PS2, Rule of Rose, Survival Horror, Video Games
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4 comments:
You had me laughing with this journal entry. I hate the puking mermaid boss. GROSS.
I'm at the part where the pig imps show up when you're trying to get the power back on. I have been cussing at Jennifer so much because it's hard to get past the pigs when they swing their arms out and start running. GRR!!
I just decided not to finish the game and see the story through a walkthrough on youtube because it offered little reward for such a hard and boring gameplay... But I wanted to see the story because It was really intriguing and the videos are pretty well made (despite the characters don't talk and all that SHIT)... And the story resulted as boring as the game itself! If there is a story, because I must admit that, yes, is very cryptic, and the characters are underunderdeveloped....
So...
We have Jennifer playing a lot of horrifiyng games, being tortured by the aristocrat club, pursued by freaks and humanids and animals and rapists in a Zeppelin and beeing buried and walking through time and space, following strange tales... and all of this because SHE LEFT WENDY FOR A DOG?
Please I need light on this.... share some of your knowledge with me so I can consider the hours invested in this game a little worth TT_TT
como faço para passar da faze do senhor hofman por favor me diga ?
The mermaid boss was definately the most difficult, there was limited space and expecially at the end, she just ended up puking enough to cover half the room!
I played this game because all the reviews I said mentioned how, yeah the game sucks, but the story is so amazing. I didn't find the story as cryptically crazy as everyone else seemed to think it was. The creepiest part of the game for me was finding the newspaper in the smoking room, saying how there was a multiple homicide, and all the kids from the orphanage are dead. I figured maybe Jennifer killed them, or something, that's why she's older than them and they all hate her. I never once thought the story was lame enough that the kids were actually sweethearts, and Jennifer just remembered them that way because that's how she felt! Sure, it's sad she buried her dog 'cause she was so weak and all, but, for Heaven's sake! The patience required to get through that game was difinately NOT worth the reward.
Long live Silent Hill... <3
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